Wrenn and Six is a fine card advantage engine, but if we add in Archmages Charm, the cards should flow freely anyway and Im not interested in having to play cards like Lonely Sandbar to help enable Wrenn, as any time Im playing them as my land drops, they risk interfering with my ability to play and use my Mystic Sanctuaries
Unfortunately, Im sitting at my computer at 11:47pm and just came up with this article idea not two hours ago, so I dont exactly have a paper trail of conversation with a TCGplayer vendor about damaged cards ready and raring to go
Without explicitly granting flashback to one of your instant or sorcery spells in the graveyard, Kess filled a niche that I think a lot of players were looking for
Well go through them chronologically
As a thought exercise, I decided to put trading card games on the spectrum, and they mostly fell on the complex side
Were you specifically given the card Lumra: Bellow of the Woods to design, or did you create the art first and then Wizards built the card design around it