As a general rule, the more colors you play, the trickier it will be to choose your lands
There is no need to say more, and you will see just how powerful this is by looking at the cards it can remove: Kroxa, Titan of Death's Hunger Valki, God of Lies The Ozolith Scourge of the Skyclaves Shadowspear Thassa's Oracle Steelbane Hydra Fiend Artisan Tome of Legends Underworld Breach Robber of the Rich and many, many others
This little relic of the past is also the only card that's ever explicitly referenced 'mana burn' in rules text
Another major component of League of Legends is the large neutral monsters that give huge buffs to your team if you can manage to defeat them without your opponents stopping you, or worse, stealing the final blow at the perfect moment
I think the nonbasic land count is already too high to include Rogues Passage, but maybe I could toss in Thassa, God of the Seabut thats also a card that Im leaning a little heavily on in blue decks
Itll stick longer than a Rhystic Study, anyways And if an opponent has one