While the two definitely have a lot of similar lore and story beats and the same fantasy-based setting, they were each born independently
This deck has consistency, redundancy, and raw power to put it at or near the top of any hard-nosed drafters tier list
Cuts Aethertide Whale Burnished Hart Combustible Gearhulk Overclocked Electromancer Razorfield Ripper Silverquill Lecturer Aethersphere Harvester Bespoke Battlewagon Coalition Relic Filigree Racer Hourglass of the Lost Farewell Glimmer of Genius Izzet Boilerworks Mystic Monastery Plains Wayfarers Bauble Additions HELIOS One Electrosiphon Guide of Souls Automated Assembly Line Brotherhood Scribe Volatile Stormdrake Karn, the Great Creator Aether Revolt Mechanized Production Rush of Inspiration Suppression Ray Metastatic Evangel Inspiring Statuary Panharmonicon Commander Liara Portyr Consulate Surveillance The Motherlode, Excavator As you can see, were mostly raiding the better energy cards from the Modern Horizons 3 main set and the Fallout Commander decks
Unless you go through the trouble of specifically placing more +1/+1 counters on her through different means, Arcee, Acrobatic Coupe will always only be a 3/3, while Arcee, Sharpshooter will likely only deal 1 damage each activation
What this likely means for Wizards of the Coast as a whole is that they need to focus on fostering the formats they already have
Additionally, when it was unveiled at MagicFest Richmond at long last, it was revealed to also contain in each pack a "playtest" card, which could be one among a very large list of cards that were never released and probably won't ever be in the future, either