You start with some cheap sources of damage, progress to direct damage closing the gap if unopposed, and then, if things grind out, you have Lurrus of the Dream-Den to compete as well as some potential larger reloading card draw spells
If a spell normally costs four mana but costs two after reduction, you still have a payment window
Lets take a look at this card in depthboth its strengths and weaknesses

Daybound/Nightbound Card Gallery and List Arlinn, the Pack's Hope / Arlinn, the Moon's Fury Baneblade Scoundrel / Baneclaw Marauder Bird Admirer / Wing Shredder Brutal Cathar / Moonrage Brute Burly Breaker / Dire-Strain Demolisher Curse of Leeches / Leeching Lurker Fangblade Brigand / Fangblade Eviscerator Graveyard Trespasser / Graveyard Glutton Harvesttide Infiltrator / Harvesttide Assailant Hound Tamer / Untamed Pup Kessig Naturalist / Lord of the Ulvenwald Outland Liberator / Frenzied Trapbreaker Reckless Stormseeker / Storm-Charged Slasher Shady Traveler / Stalking Predator Spellrune Painter / Spellrune Howler Suspicious Stowaway / Seafaring Werewolf Tavern Ruffian / Tavern Smasher Tireless Hauler / Dire-Strain Brawler Tovolar, Dire Overlord / Tovolar, the Midnight Scourge Tovolar's Huntmaster / Tovolar's Packleader Village Watch / Village Reavers Other Cards That Interact With Day/Night: Angel of Eternal Dawn Celestus Sanctifier Gavony Dawnguard Component Collector Firmament Sage Brimstone Vandal Obsessive Astronomer Olivia's Midnight Ambush Moonrager's Slash Sunstreak Phoenix Sunrise Cavalier Unnatural Moonrise Vadrik, Astral Archmage The Celestus So You Wanna Play Werewolves

Meaning that one lucky pirate out there could find themselves pulling four manga rares from one innocent looking box
(6/6/2025) If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.