We just started the season for Ravnica Allegiance, and in about two months, well start War of the Spark season
I forget why I asked it to suggest a similar card, but it seems to improve results, I speculate that it helps anchor the model
But what we're really here for is the fact that every other equipment suddenly becomes a "snap-on" equipment, which means that with a Hammer out you're free to slam every piece of expensive equipment you want onto the table and completely bypass the equip costs once
There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
While he isnt set up very well as a Voltron commander thanks to his lack of evasion and supporting abilities, you can accumulate counters on Zack and swing wide, sacrificing him to move all his counters and his most important equipment to whichever creature wasnt blocked
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