South Pole Voyager South Pole Voyager does require you to drop two allies into play, but with airbending and the nature of making tokens that are allies, this is a very doable trigger even outside your turn
Unfortunately for people looking for a quick n' easy evaluation, the answer is a frustrating "it depends," because it really depends how often your opponents are casting two or more spells per turn
While you might not enjoy my particular list, I still heavily encourage you to take a peek at something older and something unexpected
Its a creative set with bold ideas, though many cards are a step behind the Darkrai-dominated meta
You can get gold and gems in a variety of different ways
Getting four +1/+1 counters just for attacking is already strong, and it makes your threats dangerous before they even deal damage