Fast forward to today, and games are decided more often on the single-target removal played, and timely use of cards like Heroic Intervention
The first ability triggers both when Ashcoat attacks and blocks, which makes a wide board formidable no matter whose turn it is
It works best paired with cards that generate evasive creatures like Bitterblossom or Alela, Artful Provocateur to enable raid as consistently as possible
Emerald When you play Panic Underworld Imp, a chosen character gets +2 Strength this turn
The full story for March of the Machine will be published on the official site starting March 16
Five damage is enough to kill almost anything, instant speed is important, and delve isnt hard to enable (especially when youve got cards like Winding Way)