But in the right context, especially in formats like Commander and Cube, where chaos and control often live hand-in-hand, it absolutely shines
There are a few things to pick from there
For this reason, theres a huge amount of attention around two-card combos
(If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) POWER/TOUGHNESS 3/5 ILLUSTRATOR osamu LEGALITIES Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr LANGUAGES DE EN ES FR IT JP RULINGS 2025-06-06 Multiple finality counters on a single permanent are redundant
X/-X is never going to feel super efficient, but its an instant and it scales all game, so I think its premium
Feraligatr and Flygon dominate , and the gold-star Dragonite and Rayquaza are grail-tier cards