A good rule of thumb is to mulligan any hand with zero, one, six, or seven lands
But for now, they breathed in the untainted air and allowed themselves to hope again." Last Stand of the Realm Number 60 Language English Legal Formats Commander, Legacy, Modern, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Pioneer, Standard, Timeless Rulings (5/1/2008) Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest
You've got several ways of making those merfolk unblockable (such as Rogue's Passage), and plenty of ways to break a stale board state in Curse of the Swine and Wave Goodbye
I think cycling fits them well because of each partners unique ability offers different ways to win
This is one of those weird cards that can turn Treasure/Food/Clue/Blood tokens into creatures
Buffs like this, with double strike, are all you need