Did I mention it's a great commander for land-based builds
They can't be countered or redirected by standard instants and activated abilities, so the only way your opponent can interact with them is with something already in play
Once you do you can start dredging by cycling cards like Street Wraith, or even during your draw step
With the Dusknoir family in the deck, we have to run Dark Palm () Dusknoir (DP1)
The traditional art here is a muted landscape packed with detail and evoking feelings of the time before a storm when the grass sways in the wind and everything feels tense
First, my take on Mardu Reanimtor, which has a very different philosophy from Storytimes: Creatures (22) 4 Imperial Recruiter 1 Ashen Rider 4 Seasoned Pyromancer 1 Skyclave Apparition 4 Grief 4 Priest of Fell Rites 1 Young Necromancer 2 Archon of Cruelty 1 Vile Entomber Lands (22) Spells (16) This plays a more value-oriented, disruptive game than Storytimes take on Reanimator