Owned by Wizards of the Coast and effectively MTGs Japanese cousin, Duel Masters has remained surprisingly disconnected from Magic
Though I often find success naming 2 or 3, it can be useful to name a number appearing on opposing commanders to benefit from your opponents desire to keep them in play
Nissa, Vastwood Seer did a ton of work hitting land drops and turning into a planeswalker just in time for Planar Outburst to sweep up the battlefield or Linvala, the Preserver to take over the game
Marrow-Gnawer is capable of creating dozens of tokens at a time, and when combined with certain artifacts, can make enough tokens to burn everyone out of the game with Mirkwood Bats
Normally running eight mana, Afterlife from the Loam can reduce its cost with its delve ability
This is represented by the connive keyword action, which helps you scheme for the future