So, building around TAUC mechanics like convoke and station is a way to access game-breaking tempo plays essentially for free, as a reward for doing something which is already valuable on its own at all points of the game
Triple Entomb on a five drop with a reasonable lifelink-ing body
(I'm writing it a bit earlier because the rest of the year is pretty tight and I wanted to make sure I got a chance to do it.) Also, Unhinged is thirteen years old, so if you haven't gotten any of the jokes by now, I can't feel guilty revealing them
The kinds of games where you make an early Primeval Titan off the back of a couple of mana dorks and then clamp those the following turn into at least 4 more cards then you struggle to lose
Case in point: while I follow Magic and used to work at a game shop, I have managed to resist starting a collection of physical Magic cards until I saw the Sephiroth and Clive Rosfield cards at PAX East this year
In Conclusion There are more Warp recommendations I could throw out there ( Still, when all you need is that one turn to get there, and youre able to Warp something in for a drastically lower cost, thats really all you are looking for, and in that sense Warp is one for the books