The Final Days Gaius van Baelsar Hecteyes Jecht, Reluctant Guardian Kain, Traitorous Dragoon Malboro Namazu Trader Ninjas Blades Overkill Phantom Train Poison the Waters Qutrub Forayer Reno and Rude Resentful Revelation Sephiroth, Fabled SOLDIER Sephiroths Intervention Shambling Cieth Shinra Reinforcements Sidequest: Hunt the Mark Summon: Anima Summon: Primal Odin Tonberry Undercity Dire Rat Vaynes Treachery Vincent Valentine // Galian Beast Vincents Limit Break Zenos yae Galvus Zodiark, Umbral God Barret Wallace Blazing Bomb Call the Mountain Chocobo Choco-Comet Clive, Ifrits Dominant Coral Sword The Fire Crystal Fire Magic Firion, Wild Rose Warrior Freya Crescent Gilgamesh, Master-at-Arms Haste Magic Hill Gigas Item Shopkeep Laughing Mad Light Of Judgement Mysidian Elder Nibelheim Aflame Opera Love Song Prompto Argentum Queen Brahne Random Encounter Raubahn, Bull of Ala Mhigo Red Mages Rapier Sabotender Samurais Katana Sandworm Seifer Almasy Self Destruct Sidequest: Play Blitzball Sorceresss Scheme Summon: Brynhildr Summon: Esper Ramuh Summon: G.F

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Heres what we came up with: This deck actually worked really well once upgraded, and it didnt take anything more than what we got in our Rise of the Floodborn products
While players have ample ways to end their own turns for a small cost, forcing the end of an opponents turn is excruciatingly expensive
This way if your opponent takes one of them out with a song, you wont be dead in the water
You can, however, pay additional costs