Like in Duel Commander, in which you can only play one of the partners (even if you have both in the command zone)
it is difficult for "Millennium" Decks to send the Trap to the Graveyard through other means
The trick is if you chain Number 81 to a Graydle's equip effect, you can not only deny them taking control of your 81, but you can destroy the Graydle without losing your monster
But what exactly makes a Pokmon card powerful
Theme boosters, on the other hand, may appear darker than normal Trust Your Gut Dont be afraid to walk away from a deal
The Esper deck gives two great options for Esper Enchantress that arent Zur, with Aminatou, Veil Piercer giving a Miracles meets Enchantress build, which I think is really neat