The standard Gold Card style would've made these look a bit more premium
A core part of Sapphire inks strategy is ramping
Cards on the Game Changer list are generally on there because they do one or more of the following: Create a huge resource imbalance Slow the game to a crawl Have limited counterplay Cheat on mana to a degree that is hard to compete with at a casual level of play Remove the natural variance of a 100-card singleton format with efficient tutors that can assemble win conditions with ease Shut off cards, strategies, or elements of gameplay in a way that can be unfun For the full list of cards and reasons why the Commander Format Panel added them as a Game Changer, check out this article
Its worth only whatever the buyer paid for it, probably less than a dollar
And since notable characters in Final Fantasys 16 mainline games are viable commanders, its easy to imagine these new mechanics making an impact in EDH
The Ruinous Powers Wreak havoc with chaos space marines led by commander Abaddon The Despoiler, and daemons led by commander Be'lakor, The Dark Master