Look at the struggle of trying to connect with a normal creature through a Charm in terms of the number of turns it takes: 2
It makes it difficult for your opponents to permanently remove your best creatures, and you can double dip on powerful ETB effects when your creatures die
When its defeated, exile it, then cast it transformed.) Flash When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn
More importantly though, it reads, Tap four untapped Advisors you control: Target player mills twelve cards
When I first read this, I was like, wow, you activate her ultimate ability and deal 7 damage to your opponent
And with black and green recursion effects, it can turn into a repeatable sorcery for you (just be careful, as its giving you a poison counter as well)