Nissa, Vital Force Nissa, Vital Force has always stood out as a prominent planeswalker in my mind because you can ultimate it the turn after you play, or even sooner with cards like Pir, Imaginative Rascal
For instance, in Standard there's a new Azorius enchantment deck seeing a little bit of play, and the card is also getting run in mono white token control (which has won out over the Boros version, much to my personal disappointment)
Counterspell Source: Reddit This is the one bonus card that, by and large, players are not happy with
Other draw cards require you to sacrifice a creature, which can be equally unfun
But the combat trick mode is somehow even better
This particular card also allows for passive damage, as whenever one or more artifact creatures you control attack, it deals X damage to any target, and you also scry X (where X is the number of tapped artifacts you control) so you can additionally get to your cooler cards faster