A friend asked me "if R/W Devotion is so good, why doesnt it win more?" Good question, but the answer is simple: Years ago there was a YouTube series called World of Roguecraft
The house is no ordinary building, it's a living, sprawling entity that lives off the fear of its inhabitants
Using the Hypergeometric Calculator, we find that in a 60-card deck, youd need to include 26 lands to reliably hit four lands among your initial 11 cards, giving you an 80% chance of always having a fourth land by turn 4
Its always exciting to see a familiar kind of card get a new variation, and with each of the five main colors will get a corresponding Adventure land, so I cant wait to see what other spots will get featured in such a way
This is especially true in formats where artifacts quietly hold everything together
Taurean Mauler - Technically a Samurai, mostly because you're a bit light on creatures at 22 (including Isshin)