The downside is your opponent can pay one mana to negate its effects, but if you can play Mana Tithe when their lands are exhausted and they aren't expecting a counter, it can still be effective
Most of this deck works with enchantments, from archetype-specific ramp like Sanctum Weaver and Jukai Naturalist to its finisher package, which includes token production through Sigil of the Empty Throne and Hallowed Haunting plus surprise buffs from All That Glitters and Ancestral Mask
What about your favorite payoff
Youll have no trouble closing things out with such a powerful value engine going
In the second game, I sideboarded in the Armageddons, Disenchants and Blue Elemental Blasts
Balan's deck is packed with equipment cards, many of which grant trample so Balan's double strike can push even more damage and not be wasted on chump blockers