I always wondered, though, what a clone effect in that Ally archetype might have looked like if it was a little less narrow but still played in that space
Then you counter the first sorcery, instant or artifact your foes cast each turn, which is nastier in multiplayer
Typically, the Commander RC bans one card, maybe at times unbanning another at the same time, which keeps expectations in check for fans and makes for steady updates to the rules
On the flip-side, players who need to keep the pressure up can use cheap, clever cards to keep Exile at bay, and ensure their high-cost, high-power threats remain on the board to close out the game
So, while it can be fun to ruminate on the merits or drawbacks of every possible inclusion, it's never worth stressing about
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