(You can't use this attack if your Bench is full.) Retreat: C Weakness: R Resistance: None ------------------------------------------------------------------------------ Weepinbell B12 - Uncommon Type: Grass Evolution: Stage 1 Evolution (Evolves from Bellsprout) Level: 28 HP: 70 G - Poisonpowder (10) Effect: Flip a coin
Sorcery speed removal only does the trick if your opponent animates the creature land on your turn, perhaps as a blocker
Gardevoir ex Constructed Standard Deck Gardevoir 050/086 Holon Research Tower Gardevoir 034/108 World Champions Pack Gardevoir 070/PCG-P PCG Promotional Cards Gardevoir ex 028/053 Miracle of the Desert Gardevoir 029/055 ADV Expansion Pack 1
She gives your golems incidental yet restricted protection, but as long as you have a few different artifacts out, they should be fairly safe

Heres what I cooked up for our journeys end down this path: Creatures (16) 1 Monk Idealist 1 Faith Healer 1 Celestial Ancient 1 Mesa Enchantress 1 Sun Titan 1 Ajani's Chosen 1 Celestial Archon 1 Heliod, God of the Sun 1 Nighthowler 1 Erebos, God of the Dead 1 Silent Sentinel 1 Fate Unraveler 1 Doomwake Giant 1 Agent of Erebos 1 Thoughtrender Lamia 1 Underworld Coinsmith Lands (39) 11 Plains 10 Swamp 1 Tainted Field 1 Secluded Steppe 1 Barren Moor 1 High Market 1 Godless Shrine 1 Orzhov Basilica 1 Terramorphic Expanse 1 New Benalia 1 Esper Panorama 1 Evolving Wilds 1 Command Tower 1 Isolated Chapel 1 Rogue's Passage 1 Orzhov Guildgate 1 Temple of Silence 1 Scoured Barrens 1 Shambling Vent 1 Command Beacon Spells (44) 1 Replenish 1 Scroll Rack 1 Swords to Plowshares 1 Land Tax 1 Sol Ring 1 Fellwar Stone 1 Seal of Cleansing 1 Cage of Hands 1 Lightning Greaves 1 Phyrexian Arena 1 Wayfarer's Bauble 1 Black Market 1 Phyrexian Reclamation 1 Crystal Chimes 1 Brilliant Halo 1 Seal of Doom 1 Karmic Justice 1 Orzhov Signet 1 Return to Dust 1 Spirit Loop 1 Springleaf Drum 1 Greater Auramancy 1 Path to Exile 1 Sigil of the Empty Throne 1 Necromancer's Covenant 1 Open the Vaults 1 Luminarch Ascension 1 Vow of Duty 1 Soul Snare 1 Vow of Malice 1 Angelic Destiny 1 Underworld Connections 1 Sphere of Safety 1 Gift of Immortality 1 Darksteel Mutation 1 Extinguish All Hope 1 Dictate of Heliod 1 Skybind 1 Shadows of the Past 1 Vampiric Rites 1 Grasp of Fate 1 Thought Vessel 1 Shielded by Faith 1 Daxos's Torment Playing hard with the Daxos theme didnt leave much room for more stock B/W spells, but thats OK, it looks like loads of fun

In the brief time I played, I was able to unlock 62 cards, but it does seem like youll unlock more cards in the first few days since the introductory missions are geared toward giving you lots of Pack hourglasses, which is the currency used to unlock the packs