Steve and I designed the game to be relatively easy for someone to pick up if they've never played a TCG (trading card game), Ryan Miller While the game is built on simple core rules, how advanced the game becomes is really up to its players, with Miller pointing out that advanced strategies emerge if you want to find them
Time Stop can do the same thing
Also note that there are significantly more new cards per deck here than there are in the typical Standard-release Commander decks, so thats fewer slots dedicated to reprints
Your opponents have to contend with extra ward on your enchant creatures and deal with your enchantments twice
Short of a counterspell, MTG Hexproof is the surest defence against whatever foul magics your opponent wishes to send your way
However, I like the removal capabilities of Erebos, Bleak-Hearted that can then work with its draw abilities