Or reanimate creatures with strong static abilities and ETBs and disregard decayed altogether
How do you plan to win? To start, I tend to view Magic archetypes as sitting on a spectrum defined by aggro and control on either end
I have my doubts about a 4-drop that searches up basics, but theres some value here
Further Upgrades The first cards I'd pick up to further juice up the deck would be untapped mana-fixing lands: Watery Grave, Shipwreck Marsh, Underground River, Morphic Pool, Darkslick Shores, Polluted Delta, Sunken Ruins, Undercity Sewers, Urborg, Tomb of Yawgmoth and then maybe a couple more Island / Swamp fetches
STEP 3: POTENTIAL So, youve figured out your identity what mechanic or aspect of Magic youre determined to recapture, the signature card effects youll use, even a fun joke name for the deck and you feel great pride and ownership in having built (or at least tuned it) yourself
Special Guest nonfoils are in Play Boosters, and foils in Collector Boosters