Final Fantasy already has a lot in common with MTG: wizards, knights, swords, summons, dinosaurs, robots, its all there
My current idea is to model the real life price of cards as a function of "card rarity" and "AI base value", to have an idea of the effect of "card rarity" on card prices
Enter the battlefield effects are great
Every instant-speed interaction you have after playing this card will gnaw away at your opponents life total as you set up your other deadly strategies
MM: Designing Universes Beyond sets is an interesting challenge because it flips the worldbuilding on its head
Full Foil Change Foil cards in every set up until now have had a cold foil treatment only on the main image as well as the stat and rarity icons