Since a Trap Card was activated, the turn player activates "Solemn Judgement", a Counter Trap which allows them to negate the activation of any card and destroy it, by paying half of their current Life Points
This means a lot of supporting dorks or it means other fatties that make tokens are needed, ideally at least some of both
Even some of the Soul cycle was really good (Soul of Innistrad and Soul of New Phyrexia are both winners)
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is a Risky Play Starter First Printing: Soul Fusion The Danger archetype is one of the most bizarre strategies ever created, which is quite fitting because each of the cards is based on a creature from the field of cryptozoology
Nights Whisper Draw two for 2 is an awesome rate, and Night's Whisper does that for a little life drain