The value both cycles provide can be strong, but I dont think they are worth including here
If everyone plays at least one one or two drop, and a three drop before you untap on turn three, and someone has made a treasure or a clue, thats already ten nonland permanents
You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method
Eternal Dragon has some nice synergies with some of the graveyard cards while being able to fetch up an extra Plains, while Drogskol Reaver brings the beats and the card advantage
Remember, you can access Despise even on your first turn, quickly ransacking a foe's hand and peeking at their cards
It's no picnic trying to get three pirates through for damage on one player, even in EDH, but the good admiral is still a fun commander for a much beloved Commander tribe