Still, easy to imagine a world where you want a maindeck answer to Lessons, Momo, and Reanimator that still has game against landfall and this will work
Nefarious Lich Nine Lives One with Death (playtest) Out of the Tombs Pact Weapon Pact of Negation Pact of the Titan Phage the Untouchable Phyrexian Unlife Platinum Angel Platinum Angel Avatar Puresteel Angel (playtest) Rocket-Powered Turbo Slug Rules Lawyer Seek Bolas's Counsel (playtest) Slaughter Pact Soul Echo Stunning Reversal Summoner's Pact The Book of Exalted Deeds The Golden Throne Transcendence Vessel of the All-Consuming Warrior's Oath
There is a bit to track with the wide range of counters you might use, but some colored dice do nicely to differentiate the counters
The card pool is already large enough that you can easily find 20 high-impact cards to include, and Yorions ability is worth making the room for
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How the Game Works Basic Rules At its heart, Magic is a duel between two players, each taking on the role of a powerful wizard, or planeswalker