The impulse draw looks interesting in collaboration with a goblin decks swarms of tokens, but this commander falls flat of established commanders like Krenko, Mob Boss and Muxus, Goblin Grandee
Nonetheless, getting to play extra Lands in a turn is powerful for heavy ramp decks, so is worth its $9 price tag
to characters, an effect that was hardly used outside of small attack buffs here and there
Its foretell ability also means you can stick it in exile and just bust it out when you need it, saving you space in your hand and giving you the peace of mind that it'll be available even if youre forced to discard cards
Those who were around for the first Innistrad block remember how incredibly confusing it was to play them
It's not a huge amount of value, but when you consider the fact that you have three opponents, plus anything you do, you can draw upwards of four cards and make four tokens by the time your turn comes back around