The next big power and toughness sweet spot is very much the 3/4 as it beats most dorks one on one as well as being out of burn range from most cheap spells, and more importantly completely trumps the high value 3 toughness dorks
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Ward [COST] Magic: The Gathering Comprehensive Rules, 702 ability goes on the stack targeting Crushing Canopy
Even better in a five-color deck
Not terribly strong as you bat commander but excellent in your 99, you really only need to empty one opponent's hand (find the aggressive player) and you'll be ready to return the Temple of the Dead flip land to the card drawing, token generating, life draining bat, and rule the table
As you advance on the board, the deck really starts to unfold