This set is sure to be an exciting one as it progresses the main narrative of the game and adds so many new cards
Pauper events are always fun, and playing something I loved would help me enjoy the experience even more
This is how I assume the Ice Age designers must have felt when they created Pyroclasm
Even better, if you follow Nissa up by actually playing that Forest, and have seven or more lands, you can immediately flip her to her planeswalker half, allowing you to grab another land, draw a card, or make a 4/4
Even without additional synergies, its a game-ending powerhouse built to take over late-game board states
It is nice that this can make treasure, but a 1/3 just isnt going to be getting in very often without some significant help