Other elements of the card, such as its in-game mechanics, try to emulate a bit of the characters agility in combat, adding another interesting reference
Goblin Traprunner and Two-Headed Giant are the only other tournament-legal cards that flip multiple coins in one instance, and neither of them are worth taking the time to set up
In commander, I wanted to capture that idea by filling the deck with +1/+1 and other counters and then moving them around your team for added abilities
Disney Lorcana Sapphire and Emerald Deck List 4 Aurora - Dreaming Guardian 4 Aurora - Regal Princess 4 Gramma Tala - Storyteller 2 Hades - Infernal Schemer 3 Belle - Strange but Special 4 Flounder - Voice of Reason 2 Genie - On the Job 2 Hans - Scheming Prince 4 Mother Gothel - Selfish Manipulator 3 Peter Pan - Never Landing 4 Mickey Mouse - Detective 4 Mufasa - King of the Pride Lands 3 Mad Hatter - Gracious Host 4 Develop Your Brain 2 Steal from the Rich 3 Mother Knows Best 3 Let It Go 3 One Jump Ahead Eye of the Fates Sapphire and Emerald Basic Strategy While Sapphire has everything you need to win the battle in the late game, it lacks an early game
Memories Returning is a sweet riff on the Fact or Fiction template, and this one is one I really want to play, because its going to be fun
Slaughter is a perfect card to pop in the deck too it not only delivers some really targeted removal but also triggers Yshtolas damage-dealing ability thanks to its mana-cost and allows you to draw a card when you decide to buy it back for 4 life