If you can avoid dying with such a high mana curve and can fetch both cards, every turn you get to flip a creature off your deck and make it hasty and indestructible
Brave the Sands (White Vigilance Enchantment) With [c]Brave the Sands[/c], you can give all your creatures vigilance
It lets you play cards from the top 10 on your library for free, as long as their total mana value doesnt exceed 10
(When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Legendary Creature - Cleric Zombie Recursion (CTRL to add secondary) Removal Sheoldred Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice
Counters like Defabricate and Scatter Ray give Blue some good removal options to keep it in the game Blues also got some decent mana sinks in the set with Air Marshal, and Third Path Savant
There are so many decks in Standard that use the graveyard, even if only for one or two small things, and a single Deathgorge Scavenger can ruin those plans