With your Commander needing to attack to get the trigger we're built around, we want to make sure that isn't a one-trick pony that dies in combat
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Its a threat thats always on curve, is a two-for-one if it wins the fight, and is a three-for-one when youre able to generate tons of mana, which sort of bridges the gap between the card being playable in an aggressive red deck or a mana ramping green deck
Im trying to keep up with the fact that cards are being spoiled as I write this, so when I got halfway through this article, I noticed that they spoiled the final Wizard commander and I had to go edit a few of the earlier paragraphs referencing how many cards were spoiled and how many Wizard commanders were good (all of them, its ridiculous)
Creature - Spirit Wolf Color tag templates(None) Snarling Wolf : This creature gets +2/+2 until end of turn
Should You Grade Your Cards