Craterhoof simply has more kill potential and so is the better win condition
Since the aggressive plan often leads you to take the biggest thing possible, in the one turn ahead scenarios you often want to time your The Akroan War to kill them on the second swing
This would obviously be better if it just gave +2/+0 and First Strike to two thing, but there will be situations where this lines up pretty nicely, allowing two of your creatures to win combat while gaining you some life
Below Ive started designing my Return to Tarkir set, where I hope to capture the magic of the Return to Ravnica set in a wedge-focused environment (Editor's note: This was pre- Tarkir Dragonstorm )
Luffy Manga Red Super Parallel ( 20,000) This card meets the highest rarity criteria in the game
2 Trainer Promo As the name implies, the 2006 World Championships No