With this deck you spend a lot of time on the back foot, but you're one card away from completely turning the game around
Its hard for it to have enough impact to be much of a sideboard card unless were really valuing the 1/4 reach aspect (not just the enters-the-battlefield trigger)
Its also potentially good later on in some games too, because some creatures have a high power but low toughness or vice versa
Using the list of strengths gives us a clear vision of what we need to do to overshadow those weaknesses
Because Wizards has a major problem in this area, something that I've talked about before and has been widely known and discussed for years
Pioneer Amalia Benavides Aguirre Cori-Steel Cutter Expressive Iteration Field of the Dead Geological Appraiser Heartfire Hero Jegantha, the Wellspring Karn, the Great Creator Kethis, the Hidden Hand Leyline of Abundance Lurrus of the Dream-Den Nexus of Fate Oko, Thief of Crowns Once Upon a Time Sorin, Imperious Bloodlord Teferi, Time Raveler Underworld Breach Uro, Titan of Nature's Wrath Veil of Summer Wilderness Reclamation Winota, Joiner of Forces It's easy to see a pattern in the spells banned in Pioneer