Booster packs feel generous, with 16 cards in each one and both a Leader and Base per pack too
The backside, The Grand Evolution, puts creatures from your graveyard into play, distributes some +1/+1 counters, and lets your creatures fight others for just mana
General Tazri Tazri is the perfect Ally Commander and gives you access to all five colors for maximum diversity
Then, once we've got all those Ninjas, they can get in with ease thanks to deathtouch
End Phase Announce the end of your turn, and if there are any cards on the field that say something like: "...during the end phase..." in their text, resolve the effect in this phase
City on Fire has convoke and says if a source you control would deal damage to a permanent or player, it deals triple that damage instead. This pairs very well with Karlachs abilities as first strike with triple damage will likely clear most blockers