And to all you readers have yourselves some merry holidays, and a Magic -al New Year
Maui: Hero To All boasts 6 strength and 5 willpower and can challenge the turn that he's played, making it possible to get very aggressive very quickly with the right card draw
As you have no control over how the dragon attacks (baring weird vehicle shenanigans or Maze of Iths - must make sure to keep priority after ability resolves), this can actually be fun for the table to do stuff like roll die
I like the idea of using Lazotep Sliver, Basal Sliver, Staff of Domination, and whatever other Slivers you can use to fill out the curve to combo
Your cards function should determine the type of stock you choose
21 ramp cards, but if counting only spells with a mana cost of 3 or less, there are 14