Finally, the Necromancer's ultimate ability is a bit better than her Death Mage contemporary since it doesn't require your opponent to have creatures in their graveyard, and it serves as an answer to their biggest threats
So on this card, the heal 3 is costing you a whopping 3 ink
The second change made during development was the shift from two spells being cast to two spells being cast by the same player
One that I think is quietly good, if Stalwart Pathlighters condition is met, all your creatures get indestructible, not just the ones with different powers
Of course, you know who wants this the most, and thats the Selesnya enchantments deck, an archetype we didnt have in Standard the last go-round
Hall of Heliod's Generosity is a huge plus in this deck since auras are harder to keep on the field than other enchantments