Chaining wheels into more wheels and dealing 21 damage to each opponent on turn 7 or 8 is one of the most fun and powerful things you can do in Commander
That also holds true if youre playing the same competitors regularly
The combination of removal, often buffing your team with +1/+1 counters, and a reanimation spell in one package can turn a game completely in your favor
Another side to this are the party cards that get better if you control a cleric, rogue, warrior or wizard, such as Multiclass Baldric, Squad Commander, and Thwart the Grave
With the release of Duskmourn: House of Horror , were introduced to 27 new commanders, and while many people might ask which of these is the most powerful, I like to ask how fun they are
For the next few weeks I'm planning on taking a look at some Artifact decks, since that's something I don't generally do because of the stigma attached to mana rocks and giant artifacts