My own deck collection has a wide range of power levels and has lots of decks that can combo off, but in practice rarely do
Decent filler and very good in the right time or place but all the wrong sorts of consistency for what you are trying to do with the deck
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn
Standard does feel rather powerful right now, with every deck capable of making game swinging plays on nearly any given turn
Its cheaper to cast, fetchable with Urza's Saga, and copies both activated and triggered abilities
Next, lets take a look at three cards that let you rebuy lands in your graveyard, like Teval does