There are decks where I find Path to be worse than Swords decks where I am overkilling on damage or have alternate win conditions
GamesHub managing editor Steph Panecasio managed to boost our health pool by about 15 points thanks to a card effect, and also managed to hit our Archenemy for a handful of points in the same turn
There are three primary ways to win with tokens: You attack with enough creature tokens that your opponent cant possibly hope to block them all, You pair your token generation with Mirkwood Bats, Impact Tremors, Zulaport Cutthroat, and similar effects that drain your opponents life total as your tokens enter and leave the battlefield, or You have sacrifice outlets that let you cash in tokens to kill blockers and/or drain your opponents life, like Goblin Bombardment

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Couple those cards with creatures like Mulldrifter, Reclamation Sage, or Craterhoof Behemoth, and you have an efficient deck with creatures that impact the battlefield immediately
The five possible combinations you can open here are two uncommons, an uncommon and a rare, two rares, a mythic rare and an uncommon, and a rare and a mythic rare