The next most important thing to me is the legacy that a deck leaves behind
Getting tokens isn't a thing you reach into a sideboard for, but a pseudo-wheelwheel
Legends was the first set to have gold creatures and the first set to have legendary cards, as avid new Magic players, we couldn't wait to open those boosters
One of the best cards you can run is Retreat to Coralhelm, an enchantment that lets you scry one anytime a land comes into play
Youll see them from far away, stacked up, upside down, overlapping, fanned out, creased, pringled, sun-bleached, torn in half, taped back together, and passed off as lightly played on TCGPlayer
Bonus Slot: Ambitious Augmenter One other card I would keep an eye on is [[Ambitious Augmenter]]