You have access to a host of Wizards to double damage from, including Black Waltz No
The card comes with a 1/1 flying Thopter which can be sacrificed for a new card, or you can give it +2/+0 and start bashing
It sees a solid amount of play in the G/W decks that exist along with some builds of G/R, so I dont think the price is going to fall any time soon
Smooth fixing with Command Tower, Path of Ancestry, Exotic Orchard, Unclaimed Territory, Secluded Courtyard, fetches like Evolving Wilds/Terramorphic Expanse, and tri-lands (Seaside Citadel, Sandsteppe Citadel, Arcane Sanctum, Frontier Bivouac, Opulent Palace, Crumbling Necropolis, Savage Lands, Jungle Shrine, Mystic Monastery, Nomad Outpost)
If you want more towns in your deck, this isnt terrible, but not tapping for any colored mana is a big downside that youll want to avoid
When this happens, each Character deals damage equal to their strength to the other Character