Honorable Mention: Celestial Dawn There used to be a rule (Rule 4) that you could only generate mana in your commanders color identity
Aim for at least 15 Fire energy in your deck if running Ceruledge ex
This naturally led to: Slowed game play Excessive bluffing ( every card draw could potentially be a Terminus, after all ) An atmosphere of "gotcha" moments that, overall,l didn't always feel great And R&D quickly took notice
Especially in the Un-Sets, Wizards of the Coast peels back the cover to reveal the magic of what goes into Magic and it seems, just like any other job, there's a lot of petty squabbling
Ephemerate is probably strongest in 4c Elementals, where every creature has a threatening ETB that can value-spiral out of control quickly
This one is a pretty valuable feature