My problem isnt the bespoke alchemy cards, its the alchemy nerfs/buffs where the regular printed cards do a different thing than the real ones do for totally arbitrary reasons
The six magical inks Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel, were released in a mixed-up chaotic form, resulting in a mysterious flood which damaged the Great Illuminary. When storyborn or dreamborn glimmers encounter this mixed ink, they surge with a power that changes them, transforming them into floodborn glimmers
Betrayers of Kamigawa had another uncommon monocolor cycle of flip cards where each creature flipped into a different creature
Combat Calligrapher seems slightly awkward because I think the inklings it makes can stick around and block your birds
There are easy ways to blink creatures and retrigger the first three chapters over and over again
Auntie Ool, Cursewretch Auntie Ool, Cursewretch is among the narrower options on the list since its card draw is restricted to your ability to put -1/-1 counters on creatures, but that's far from hard