These are the most common "hits" in a set
So for each color pair, Ive selected two commons that gain value in that specific archetypenot necessarily the strongest commons overall, but the ones that clearly synergize with its strategy
Beck // Call Our final card before hitting the Top Five, and then our penultimate three-color split card is this fun powerhouse that was played in lots of formats
This set SharpMaxs card over the top of its simple mechanics
However, a deck focused on efficient spacecraft or artifact synergies may find better options for similar effects, such as Teshar, Ancestor's Apostle for recurring creatures or Smuggler's Copter for card advantage and evasion
In an Arixmethes, Slumbering Isle deck, a ramp spell that you can cast on turns 1-2 would mean you can cast your commander on turn 3, making 1-2cmc ramp is far more valuable than 3+cmc ramp