Its a decent, versatile card, but it isnt the best value in terms of reanimation if you immediately read ahead to the third chapter
I lost in multiple qualifier finals by consulting away most of my library, and our first Memory Jar deck was so hellbent on winning fast that it ignored the fact that winning on turn 2 or 3, reliably was just a much better path to victory
If you have an engine to keep swapping out your Pokemon and reliably bouncing them back to your hand, you can set up a pretty nice damage cycle with relatively few cards
However, in Pokemon Pocket, it's considered a Fighting Pokemon
The deck can be broken down into two parts that go together like peanut butter and jelly
No, if you're at an lgs participating in a sanctioned event