Houndour CC - Gnaw 20 RCC - Rear Kick 50 Houndoom CC - Bite 50 RCC - Snarl 100 During your opponents next turn, the Defending Pokmons attacks do 100 less damage (before applying Weakness and Resistance)
You have the staple Chaos Warp as a single-target catch-all removal spell, and you rely heavily on your clunky counterspells for more interaction
"The perception is that we're a bunch of geeks and a bunch of nerds, like we are, but people come from all walks of life,"he said
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land
It also works pretty well in the environment because the Paradox Power deck and Timey-Wimey deck both do a lot of bringing in from exile
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