From here, we need to fiddle with numbers to see what the exact number of successes would be
And The Rest After going pretty deep on explaining mana and tutors, the rest of the checklist is pretty straightforward: is important to refill your hand, out-grind your opponents, and smooth out your gameplay
One land hands are too risky unless they have multiple one-drop creatures, and you are on the draw, but even then I would learn towards shipping the hand back
However, the player must be careful about enchantment destruction or cards like Generous Gift destroying it first
This means that if you hit two of them off a Collected Company, all your creatures get +4/+4, and thats assuming you didnt already have any on the battlefield
Most of the time we arent so lucky as to find both parts of this one-two combo on the same card, but the general principle of using our synergies to indirectly break mana-producing effects is one you can go pretty deep on