Turns out the original role-playing game is a lot more flexible than I thought, with plenty of tropes and traditions that can be turned in to fun new Magic mechanics
The vast majority of minor flaws, a slightly off-center print or a tiny ink dot, add no value
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Moonfolk After Kamigawa: Neon Dynasty , there are now 22 Moonfolk you could play in a mono-blue Patron of the Moon deck, and up to thirteen creatures with changeling you could add in too
It wouldn't be a surprise to see control decks emerge packing 4 of these, but it's likely at its strongest in midrange strategies where the combat math getting messed up helps too